Revitalizing Imperial Guard Conscripts: A New Unit for the Imperial Guard Codex
Revitalizing Imperial Guard Conscripts: A New Unit for the Imperial Guard Codex
Despite the vast array of units available in the Warhammer 40,000 universe, there is often a demand for new and unique additions. In this discussion, we explore the possibility of revitalizing Imperial Guard Conscripts, arguing why they are essential and how we can enhance their role in the game.
Existing Gap and Limitations
Imperial Guard Conscripts, currently available, lack the depth and uniqueness needed to truly enrich a player's army. Essentially regurgitated Imperial Guard Infantry Squad with fewer options and more troops, these units look indistinguishable and offer little tactical advantage. This article proposes a solution that addresses these issues, making Imperial Guard Conscripts a vital addition to the Imperial Guard Codex.
Imperial Guard Conscripts: A Closer Look
Let's delve into what Imperial Guard Conscripts could realistically represent. Much different from the standard Astra Militarum, the Codex has historically labeled them as incompetent and cheap replacements. This in-group positioning allows for a variety of options and characterizations not currently available.
Grot Blasters
Borrowing from the Ork Codex, imagine a unit called 'Grot Blasters.' This could be a lightweight, low-Range weaponry akin to cheap, barely functional pistols or shotguns. This unit, much like any Grot, would have lower stats and a reduced armor save, reflecting their inexperience and poor training. Their low effectiveness offsets their cost, making them perfect for providing a nuisance factor without breaking the bank.
Enhancing Versatility through Codex Expansions
To truly bring depth and variety to the game, consider allowing the inclusion of Imperial Guard Conscripts by other factions such as the Tau Empire. This would allow players to represent human auxiliaries, expanding the narrative and gameplay options significantly. By offering a wider range of rules and weapons, it opens up a new and exciting dimension for players to explore.
Tau Adaptations
Integrating limited numbers of Tau or Codex-appropriate weapons into the special and heavy weapon options for Conscript units can further enhance versatility. This would allow for a more fluid and dynamic gameplay experience where players can tailor their forces according to the mission requirements. The key is not to expand the range of models but to offer a broader array of options, making the game more accessible and engaging.
Addressing Rule Concerns and Opening New Realms
The rule regarding WYSIWYG (What You See Is What You Get) presents a unique challenge. Necromundan heavies, for instance, can be mounted on a 25mm base, but one can creatively use a larger base for two models. This creative solution aligns with the Counts As rule, where a unit's appearance can justify its functionality. By allowing such configurations, we can open up new realms for customization and narrative freedom.
Expanding the 40K Universe
With the 40K universe expanding, the introduction of new human cultures such as the long-lost Auretian Technocracy and other Squat Leagues can enrich the game. The use of old Space Marine and Terminator models as regular humans in power armor offers a unique and cost-effective solution. This diversity not only adds to the game's depth but also addresses the shrinking market by offering affordable and accessible options.
Marketfriendliness and Lifespan of the Game
As the game approaches its tenth edition, the focus should be on market friendliness and improving the gaming experience. The current market trend shows a decline in players and, consequently, a decline in competitive gaming. By allowing the use of other models, we can expand the player base and keep the hobby alive. The disparity in costs and the ease of use of older models can be leveraged to make the game more inclusive and engaging.
Return of Chapter Approved Abhuman Options
A final suggestion is the return of the Chapter Approved abhuman options. These could provide a balance to the existing standard human units, offering better point costings and more customization. The original point costs were often too high, making the game unviable. This revival would offer a refreshing and inclusive option for players, addressing the lack of variety that drives many away from the 40K universe.
By embracing these changes, we can ensure a dynamic and evolving 40K world, keeping the hobby vibrant and engaging for players of all levels.